Age | Commit message (Collapse) | Author |
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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tunnel length setting
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could be subverted by distant join
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useless; just don't use depot orders or timetabling if you don't want to use it
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vehicle view
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for uniform stations has been broken for over a year
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infrastructure" setting name/description didn't match the behaviour
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that can be cleared/terraformed by a company
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difficulty level was other than custom
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be more generic
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lost_vehicle_warning
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allowed to be executed while paused
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spectators. Furthermore tighten the command execution/queueing limits a bit
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configurable, why isn't the statusbar's location configurable?
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of dynlang
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savegames with NewGRFs
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(dihedral)
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and dihedral)
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production rates does not work (anymore), so allow changing the production multiplier instead.
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used by some vehicle somewhen (not considering date or such).
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map generation window (based on patch by CommanderZ).
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(Eddi|zuHause)
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(SirkoZ)
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hide old NewGRFs / to choose the newest when loading compatible NewGRFs
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disable them completely.
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while it should be a client setting
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window size; if you want it larger, you can always change/override it in the config file.
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newgrf_developer_tools setting
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break on AI string
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otherwise hidden features.
-Add: Console command 'reload_newgrfs'; only available when newgrf developer tools are enabled.
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and caused NewGRF trouble.
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when explicitly changing the number of AI opponents
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0% to 10%, default is 7%.
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freetype fonts as 6 point fonts are usually unreadable
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running game
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