Age | Commit message (Collapse) | Author |
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be more generic
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lost_vehicle_warning
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allowed to be executed while paused
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spectators. Furthermore tighten the command execution/queueing limits a bit
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configurable, why isn't the statusbar's location configurable?
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of dynlang
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savegames with NewGRFs
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(dihedral)
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and dihedral)
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production rates does not work (anymore), so allow changing the production multiplier instead.
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used by some vehicle somewhen (not considering date or such).
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map generation window (based on patch by CommanderZ).
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(Eddi|zuHause)
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(SirkoZ)
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hide old NewGRFs / to choose the newest when loading compatible NewGRFs
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disable them completely.
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while it should be a client setting
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window size; if you want it larger, you can always change/override it in the config file.
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newgrf_developer_tools setting
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break on AI string
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otherwise hidden features.
-Add: Console command 'reload_newgrfs'; only available when newgrf developer tools are enabled.
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and caused NewGRF trouble.
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when explicitly changing the number of AI opponents
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0% to 10%, default is 7%.
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freetype fonts as 6 point fonts are usually unreadable
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running game
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desyncs if they're changed in network games
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smallmap (reworked by Alberth).
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'A'/SHIFT-F4 not to work the first time. As rail types can now be anything the explicit options for the different railtypes have been removed, leaving the most used rail type and first/last available rail types.
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crashes
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changed in-game
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code plus some minor optimisations (Terkhen)
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profit in feeder chains. This to give the user a better chance to get a feeder system without "losses".
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from 0% to 10%, default is 3% as before (mostly by Terkhen)
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