Age | Commit message (Collapse) | Author |
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and simplify some things for the future
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timetable window. Based on work by PhilSophus.
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TheJosh, GeekToo, Terkhen and others)
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remove some unused variables
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games because it can be read by NewGRFs on game load and thus if it changes cause desyncs
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saving, only via the config file/in game console though
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company settings where done
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settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
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not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'.
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icc >= 11.0
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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instead of searching them everytime payment is made
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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company-based settings, so in a multiplayer game everyone can change them.
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with calls to CmdChangeCompanySetting
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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CompanySettings struct
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with user override.
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this ID' from 'some' strings and replace the string name with something more sensible.
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is now RON.
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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inconsistent "tables".
-Codechange: unduplicate settings "tables" that might be made inconsistent in the future (to prevent other cases like FS#2826).
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[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehciles-months.
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declared static.
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table/settings.h. Patch breaking time :)
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