Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-12 | (svn r19389) -Fix [FS3676]: only show the "No AIs available" error message ↵ | yexo | |
when explicitly changing the number of AI opponents | |||
2010-03-06 | (svn r19346) -Feature: Configurable slope steepness for road vehicles from ↵ | terkhen | |
0% to 10%, default is 7%. | |||
2010-03-06 | (svn r19345) -Feature: Realistic acceleration for road vehicles. | terkhen | |
2010-03-03 | (svn r19308) -Change [FS#3655]: Increase the default small font size for ↵ | rubidium | |
freetype fonts as 6 point fonts are usually unreadable | |||
2010-02-19 | (svn r19165) -Fix [FS#3629]: vehicle running costs shouldn't be changed in a ↵ | yexo | |
running game | |||
2010-02-10 | (svn r19082) -Codechange: make 'developer' a regular setting | smatz | |
2010-02-09 | (svn r19066) -Fix: settings that are part of the "ttdpatch flags" can cause ↵ | yexo | |
desyncs if they're changed in network games | |||
2010-02-08 | (svn r19064) -Feature: Allow to select different land colours for the ↵ | terkhen | |
smallmap (reworked by Alberth). | |||
2010-02-04 | (svn r19006) -Fix (r18970): default rail type determination failed causing ↵ | rubidium | |
'A'/SHIFT-F4 not to work the first time. As rail types can now be anything the explicit options for the different railtypes have been removed, leaving the most used rail type and first/last available rail types. | |||
2010-02-03 | (svn r18999) -Change: update some of the defaults (Eddi) | rubidium | |
2010-02-03 | (svn r18994) -Change: content mirroring support (based on work by TrueBrain). | rubidium | |
2010-01-28 | (svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft ↵ | yexo | |
crashes | |||
2010-01-21 | (svn r18882) -Change: default to zero AIs | rubidium | |
2010-01-18 | (svn r18864) -Fix [FS#3532]: town noise population settings could not be ↵ | rubidium | |
changed in-game | |||
2010-01-16 | (svn r18838) -Codechange [FS#3524]: reorganisation of the train acceleration ↵ | rubidium | |
code plus some minor optimisations (Terkhen) | |||
2010-01-03 | (svn r18703) -Feature-ish: allow virtually paying a percentage of the leg ↵ | rubidium | |
profit in feeder chains. This to give the user a better chance to get a feeder system without "losses". | |||
2009-12-31 | (svn r18674) -Feature (FS#3459): Configurable slope steepness for trains ↵ | peter1138 | |
from 0% to 10%, default is 3% as before (mostly by Terkhen) | |||
2009-12-22 | (svn r18608) -Change: add the concept of music sets | rubidium | |
2009-12-21 | (svn r18585) -Codechange: replace some magic numbers by constants | rubidium | |
2009-12-20 | (svn r18572) -Change: Enable 'multiple NewGRF engine sets' by default. | frosch | |
2009-12-19 | (svn r18541) -Feature: Additional map variety option for TGP landscape ↵ | peter1138 | |
generator. Evolved from curve map idea from Zephyris. | |||
2009-12-17 | (svn r18522) -Feature: add the possibility to not make new tree tiles in-game | rubidium | |
2009-12-13 | (svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 ↵ | rubidium | |
tile won't make a dent, 3 tiles might be a bit too much -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties. | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-12-01 | (svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code ↵ | rubidium | |
and simplify some things for the future | |||
2009-11-25 | (svn r18285) -Feature: show the expected arrival/departure dates in the ↵ | rubidium | |
timetable window. Based on work by PhilSophus. | |||
2009-11-24 | (svn r18281) -Feature: founding towns in-game (based on work by Belugas, ↵ | smatz | |
TheJosh, GeekToo, Terkhen and others) | |||
2009-11-09 | (svn r18027) -Codechange: make some unneededly global variables static and ↵ | rubidium | |
remove some unused variables | |||
2009-10-29 | (svn r17902) -Fix: make the plane speed setting unchangeable in network ↵ | rubidium | |
games because it can be read by NewGRFs on game load and thus if it changes cause desyncs | |||
2009-10-27 | (svn r17893) -Feature [FS#2633]: make it possible to disable background ↵ | rubidium | |
saving, only via the config file/in game console though | |||
2009-09-26 | (svn r17651) -Fix [FS#3238] (r17644): crashes when commands related to ↵ | rubidium | |
company settings where done | |||
2009-09-26 | (svn r17646) -Fix (r17644): GCC 4.4/4.5 compile failure | rubidium | |
2009-09-26 | (svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty ↵ | rubidium | |
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor. | |||
2009-09-09 | (svn r17488) -Feature [FS#2339]: add the date to all logging in the (real, ↵ | rubidium | |
not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'. | |||
2009-09-07 | (svn r17464) -Codechange: use C++0x mode when compiling with gcc >= 4.3 or ↵ | smatz | |
icc >= 11.0 | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-12 | (svn r17157) -Add: localised decimal separator | smatz | |
2009-08-09 | (svn r17139) -Change: add the concept of sound sets | rubidium | |
2009-08-09 | (svn r17133) -Codechange: generalise the code that searches for base graphics | rubidium | |
2009-07-25 | (svn r16949) -Codechange: unify the way the DisplayOption enums are written | rubidium | |
2009-07-22 | (svn r16921) -Codechange: make it more clear what strings are related to ↵ | rubidium | |
road vehicles; only ROAD isn't always enough. Also unify the way of writing it. | |||
2009-06-25 | (svn r16654) -Codechange: cache industries in station's coverage area ↵ | smatz | |
instead of searching them everytime payment is made | |||
2009-06-21 | (svn r16614) -Codechange: Make the airport min/max available year a property ↵ | yexo | |
of the Airport class. -Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof | |||
2009-06-20 | (svn r16603) -Codechange: enumify map size limits (based on a patch by Bilbo) | smatz | |
2009-05-26 | (svn r16439) -Change: Make the default vehicle servicing settings ↵ | yexo | |
company-based settings, so in a multiplayer game everyone can change them. | |||
2009-05-26 | (svn r16433) -Codechange: Remove most of CmdSetAutoreplace and replace it ↵ | yexo | |
with calls to CmdChangeCompanySetting | |||
2009-05-26 | (svn r16429) -Change: Make the company settings behave like all others ↵ | yexo | |
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies. | |||
2009-05-15 | (svn r16315) -Codechange: move the autorenew settings to a new ↵ | yexo | |
CompanySettings struct | |||
2009-04-23 | (svn r16131) -Fix (r16129): some compile warnings on some compilers | rubidium | |
2009-04-23 | (svn r16129) -Feature-ish: configurable digit group separator per language ↵ | rubidium | |
with user override. |