Age | Commit message (Collapse) | Author |
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NewObjects also local to the individual NewGRFs
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actually movable; e.g. HQ and owned land are pretty movable.
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building/clearing aqueducts and building/clearing locks.
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instead of mixed
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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enum some more.
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windows.
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table/pricebase.h.
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