Age | Commit message (Collapse) | Author |
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Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
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properly
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This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
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(This was mostly achieved with a few in-place regexes)
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was removed instead of version object last appeared.
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files through str_validate.
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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defined one
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settings framework. (based on patch by eagle_rainbow)
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added scripts and random AIs.
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and highscore tables.
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Eagle_rainbow)
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settings GUI. (Eagle_rainbow)
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wasn't retrieved from the savegame anymore
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when the values are not the same causes some nasty problems... like desyncs
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their more clearly named (longer) constant names
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non-conditional settings; with default from and to savegame versions all can be conditional. They previously were as well; the non-conditional ones were macros of the conditionals with to/from saveload versions hardcoded
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versions as well
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the need to state the "default" value for all items
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