Age | Commit message (Collapse) | Author |
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industries to appear where they should not have
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spec appear_creation during random map creation.
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in the smallmap_gui. Not used yet.
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
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both in game and in creation mode.
Not used yet.
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Thus, it cannot cut trees
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what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
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landscape types.
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acceptance mixup.
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animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
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is. The new industry messages do not need a series of tests. Only one property to use.
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IndustryTileSPec, the alter ego of IndustrySpec.
It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come
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thing, sorry for it)
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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