Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-22 | (svn r10961) -Codechange: Flag default substitutes of industry/tiles with a ↵ | belugas | |
value that cannot be legal. This avoids the forest of coal mine error in the futur | |||
2007-07-24 | (svn r10675) -Codechange: unhardcode the industry types used in several ↵ | rubidium | |
locations of the source code. | |||
2007-07-24 | (svn r10670) -Fix: Use proper initialization for grf_prop override member | belugas | |
2007-07-17 | (svn r10604) -Fix [FS#1044] (r9866): some industries produced cargo they ↵ | rubidium | |
should not be producing, which would result in the industry offering invalid cargo to a station resulting in crashes.. | |||
2007-07-11 | (svn r10508) -Codechange: allow customizable animation schemes for industries. | rubidium | |
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-07-04 | (svn r10424) -Fix : Toy shop seems to be working exactly like power ↵ | belugas | |
stations, water tower and banks, i.e: they require cargo but do nothing with it. So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries. Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug. | |||
2007-07-03 | (svn r10418) -Codechange: implement/resurrect the industry production flags. | rubidium | |
2007-06-07 | (svn r10054) -Codechange: make the industries cost modifier look more like ↵ | rubidium | |
the original one, so it's much easier to support industries that use this original format. | |||
2007-05-31 | (svn r10001) -Codechange: Add support for removing dynamically allocated ↵ | belugas | |
newgrf data | |||
2007-05-29 | (svn r9976) -Codechange: Declare a writable array of specs for industry and ↵ | belugas | |
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too | |||
2007-05-29 | (svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the ↵ | belugas | |
enabled member out of GRFFileProps (end of previous commit). | |||
2007-05-29 | (svn r9972) -Fix (r9969): silence a warning. | rubidium | |
2007-05-29 | (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove ↵ | belugas | |
hardcoded-run-time tile acceptance and put in corresponding tile | |||
2007-05-24 | (svn r9906) -Codechange: Add common properties for both industry and ↵ | belugas | |
industry tiles specs | |||
2007-05-20 | (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds ↵ | belugas | |
table into the industry's spec. | |||
2007-05-17 | (svn r9866) -Codechange: remove the technical ↵ | rubidium | |
one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later. | |||
2007-04-21 | (svn r9704) -Documentation: Add comments on industry data macro | belugas | |
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-18 | (svn r9669) -Documentation: some more doxygen fixes | belugas | |
2007-04-10 | (svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some ↵ | belugas | |
industries to appear where they should not have | |||
2007-04-09 | (svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's ↵ | belugas | |
spec appear_creation during random map creation. | |||
2007-04-09 | (svn r9577) -Codechange: Add notion and data for industry map colour, used ↵ | belugas | |
in the smallmap_gui. Not used yet. -Move the check proc array, in order to make it more useful latter. -Add basic newGRF stuff on the industry spec. Not used yet. | |||
2007-04-03 | (svn r9550) -Codechange: Add notion and data of industry appearing chances, ↵ | belugas | |
both in game and in creation mode. Not used yet. | |||
2007-03-30 | (svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. ↵ | belugas | |
Thus, it cannot cut trees | |||
2007-03-28 | (svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵ | belugas | |
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-16 | (svn r9243) -Fix (r9162,FS#683): One too many table rows caused cargo ↵ | peter1138 | |
acceptance mixup. | |||
2007-03-15 | (svn r9190) -Fix: Little typo in an enum. | belugas | |
2007-03-14 | (svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile ↵ | belugas | |
animation data into IndustryTileSpec array Added a few documentation on remaining animation arrays (mostly ToyLand ones) | |||
2007-03-09 | (svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that ↵ | belugas | |
is. The new industry messages do not need a series of tests. Only one property to use. | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-02-21 | (svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of ↵ | belugas | |
IndustryTileSPec, the alter ego of IndustrySpec. It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come | |||
2007-02-17 | (svn r8791) -Revert: r8790 Committed too much in last commit | miham | |
2007-02-17 | (svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad ↵ | miham | |
thing, sorry for it) | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |