Age | Commit message (Collapse) | Author |
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if a header require a header make it include that header
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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capacity.
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same twice.
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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nested widgets through the nested_array.
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scrollbar wrappers
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of 'just' showing a scroll bar.
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based on (some) of the content
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subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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the Subsidy struct instead of determining it every time it's needed
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relatives
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subsidy's age
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all subsidies
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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relative to the SLW_PANEL widget.
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line height constant
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much as possible.
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API.
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expanding them much easier (Alberth)
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client so it is immediatelly clear which one you are working with.
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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from lots
of windows causing 'two stage' opening effect.
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the Window class and remove Window from their naming.
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Window.
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