Age | Commit message (Collapse) | Author |
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one, instead of repeatedly guessing the font.
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64k, and NewGRF texts to 512k.
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consistently.
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MakeStringID() to access the structure of StringIDs.
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left space in the param array.
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of them.
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values for size computations.
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parameters to a GSText object
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displayed speed.
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not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
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raw strings
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looking for monospace fonts in the searcher
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CheckForMissingGlyphs (default to the language pack strings)
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a class to call back
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checking whether the font supports a language
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GetStringWithArgs instead of hiding it in the stringid parameter
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declared in string_func.h.
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arguments to FormatString
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array on the fly and compare it with the type set by strgen
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array around in FormatString and friends
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natural sort.
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with a list
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index to ReadLanguagePack, and simplify one of its callers
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the language "list"
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town name before its creation (original patch by Terkhen)
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@param to @tparam if necessary
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language list in the network GUI
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so enforce this by using a uint.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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statically 'waste' memory when the old name array is not needed anymore.
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instead of fixed the problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work correctly. This is advantageous as now no buffer copy is made when using all GRF strings.
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