Age | Commit message (Collapse) | Author |
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breached the 200.000 bytes "limit" for loading language files
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imperial HP are used internally, set a conversion rate for metric HP
-Change: make the imperial HP to kW conversions a bit more precise
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closest integral value instead of flooring
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conversion variables a more descriptive name
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single place
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still associated to a GRF.
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since the typechecking of string parameters
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more likely to be updates [d-m].
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to ARG_INDEX, so there was a mismatch between argt's offset and argv's offset causing trouble when getting the gender of a string
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Change: strgen no longer writes the type of a string for a gender choice list
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array on the fly and compare it with the type set by strgen
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NewGRF can 'only' trigger an assert but no longer cause an invalid memory read
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array around in FormatString and friends
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string command later in the string failed
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natural sort.
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missing glyphs
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checked for missing glyphs on language change
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proper infrastructure for that...
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metadata struct as well
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with a list
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index to ReadLanguagePack, and simplify one of its callers
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of dynlang
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metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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the language "list"
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language files
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pack identifier magic value is
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shown depending on the initial (and later rounded) value. Make everything that would round to 1.000.000k be drawn as 1.000M as well.
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searching for missing glyphs
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some headers
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work as intended.
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and stationsigns with the rest of the game (frosch)
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if the player removed the supplying NewGRFs.
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