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2014-08-15(svn r26733) -Fix [FS#6086]: inconsistency in using spaces between number ↵rubidium
and unit in some strings Try to follow the SI recommendation to use a non-breaking space between a number and its units (and prefix)
2014-06-20(svn r26657) -Add [FS#6047]: Days in dates are not represented by ordinal ↵planetmaker
numbers in all languages
2014-04-27(svn r26525) -Remove: Screenshot format setting from GUI.frosch
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-23(svn r26489) -Codechange: properly account for the end of buffers in the ↵rubidium
file io code instead of assuming MAX_PATH is okay
2014-04-23(svn r26486) -Codechange: replace a number of snprintfs with seprintfrubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-01-12(svn r26242) -Codechange: Use GRFFile that filled the TextRefStack to ↵frosch
translate StringIDs from the TextRefStack, instead of passing stuff via global vars.
2014-01-12(svn r26239) -Fix: Check that there is space left in the string parameter ↵frosch
array, before pushing NewGRF parameters to it.
2014-01-12(svn r26238) -Codechange: Use StringParameters::GetDataLeft to check for ↵frosch
left space in the param array.
2014-01-12(svn r26237) -Cleanup: Remove unused SCC_STRING_ID.frosch
2013-11-23(svn r26063) -Fix (r26062): a few tabs too muchrubidium
2013-11-23(svn r26062) -Fix: beef up checks against invalid data in highscore and ↵rubidium
language files
2013-11-19(svn r26041) -Fix: make variable initialization more obvious for humans and ↵fonsinchen
compilers.
2013-11-16(svn r26007) -Change: make handling strings coming from game scripts ↵rubidium
slightly more lenient, i.e. less 'fatal error... must quit'
2013-11-16(svn r26006) -Fix [FS#5804]: Game script showing vehicle on a story book, ↵rubidium
then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger
2013-06-29(svn r25508) -Change: split unit localisation choice into a choice per type ↵rubidium
of unit, and move it to the advanced settings -Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units -Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-24(svn r25454) -Remove/Fix/Cleanup: SETX(Y) does not work at all with other ↵rubidium
than default fonts, so get rid of it
2013-06-23(svn r25437) -Codechange: rework the FreeTypeSettings structure to make it ↵rubidium
better grouped
2013-06-23(svn r25436) -Codechange: split the font detection code out of the font ↵rubidium
caching code
2013-06-01(svn r25314) -Fix (r25313): If '0' is the broadest digit, 0 * sum(10^i, ↵frosch
i=0..(n-1)) is not the broadest n-digit number. -Fix [FS#5562]: Proper size-estimation for numbers with n digits.
2013-06-01(svn r25313) -Fix: Do not assume '8' to be the broadest digit, but test all ↵frosch
of them.
2013-03-10(svn r25078) -Add: New plural form to be used by Scottish Gaelic (1,11; ↵planetmaker
2,12; 3..10, 13..19; other)
2013-02-08(svn r24981) -Fix: handle corner case where an encoded string contains too ↵rubidium
many parameters more gracefully
2013-02-08(svn r24980) -Fix: memory leak in corner case of handling encoded stringsrubidium
2013-01-14(svn r24915) -Fix: Several out-of-bounds readssmatz
2013-01-12(svn r24910) -Fix: [strgen] Description of plural form 3 was incorrect.frosch
2013-01-12(svn r24909) -Codechange: Remove implicit bool -> integer conversion.frosch
2013-01-12(svn r24908) -Fix [FS#5419]: Allow GSs to pass negative integer string ↵zuu
parameters (frosch123)
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-08(svn r24801) -Codechange: Add functions to set integral DParams to suitable ↵frosch
values for size computations.
2012-10-14(svn r24593) -Fix [FS#5333]: crash when a gamescript provided too many ↵yexo
parameters to a GSText object
2012-09-12(svn r24523) -Fix: The gender of an industry name is defined by the ↵frosch
industry-type part of the name, not by the town-name part, even if it comes first.
2012-09-12(svn r24522) -Codechange: Rename _keep_gender_data to _scan_for_gender_data ↵frosch
to reflect what it intends to do instead of what it does.
2012-07-03(svn r24373) -Codechange: Improve descriptions of plural forms.frosch
2012-03-10(svn r24022) -Add: CARGO_LIST control code for stringsrubidium
2012-02-27(svn r23995) -Fix [FS#5079]: Improve rounding when converting display speeds ↵michi_cc
to internal speeds.
2012-02-14(svn r23945) -Fix: Better rounding when converting internal speed to ↵michi_cc
displayed speed.
2012-02-12(svn r23941) -Add: support for clangsmatz
2012-01-21(svn r23830) -Revert (r23804) [FS#4986]: while the idea was good, it causes ↵yexo
too much trouble
2012-01-15(svn r23805) -Add: {STRING6} and {STRING7}.frosch
2012-01-15(svn r23804) -Fix: [NewGRF] Make string code 80 more secure by not crashing ↵yexo
when it's used in strings where it's not supposed to be used
2012-01-09(svn r23782) -Fix [FS#4965]: crash due to genders used for station name in ↵rubidium
hangar string of Italian translation
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-01(svn r23706) -Codechange: prevent 'unknown command' doxygen errorssmatz
2012-01-01(svn r23704) -Doc: Doxygen comment fixes and additions.alberth
2011-12-20(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are ↵rubidium
not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-19(svn r23635) -Add: introduce GSText, to allow translating GameScript text, ↵truebrain
even over network
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain