Age | Commit message (Collapse) | Author |
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and unit in some strings
Try to follow the SI recommendation to use a non-breaking space between a number and its units (and prefix)
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numbers in all languages
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the return is not NULL)
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file io code instead of assuming MAX_PATH is okay
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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translate StringIDs from the TextRefStack, instead of passing stuff via global vars.
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array, before pushing NewGRF parameters to it.
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left space in the param array.
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language files
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compilers.
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slightly more lenient, i.e. less 'fatal error... must quit'
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then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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than default fonts, so get rid of it
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better grouped
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caching code
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i=0..(n-1)) is not the broadest n-digit number.
-Fix [FS#5562]: Proper size-estimation for numbers with n digits.
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of them.
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2,12; 3..10, 13..19; other)
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many parameters more gracefully
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parameters (frosch123)
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Eagle_rainbow)
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values for size computations.
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parameters to a GSText object
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industry-type part of the name, not by the town-name part, even if it comes first.
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to reflect what it intends to do instead of what it does.
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to internal speeds.
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displayed speed.
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too much trouble
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when it's used in strings where it's not supposed to be used
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hangar string of Italian translation
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not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
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even over network
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