Age | Commit message (Collapse) | Author |
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the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
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function calls.
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loops)
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
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See: #7896
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Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
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AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
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std::vector::[push|emplace]_back()
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valid window pointer.
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spaces)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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dropdowns
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compilers
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past the bottom end.
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arrow of dropdown widgets.
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string parameter changing length, the scrollbar was not updated
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size modifiers (eg {BIG_FONT}) caused problem with content height calculation. Solution: switch to pixel based content height instead of computing all heights as multiples of line heights.
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height of a dummy string in Story gui
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available vertical space
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