Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-22 | Feature: Push-buttons on storybook pages (#7896) | Niels Martin Hansen | |
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit. | |||
2019-12-21 | Codechange: Replace story related FOR_ALL with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-29 | Codechange: Remove StoryPageElementTypeByte type | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2013-07-21 | (svn r25621) -Fix (r25342): Also delete page elments when their page is ↵ | zuu | |
removed (so that they don't reappear on a new page later on) | |||
2013-07-21 | (svn r25620) -Fix (r25342): Save/load of story books were broken | zuu | |
2013-06-09 | (svn r25342) -Add: StoryPage data structures and GS API | zuu | |