Age | Commit message (Collapse) | Author |
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we had
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
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Functions like localtime, gmtime and asctime are not thread safe as they (might) reuse the same buffer. So use the safer _s/_r variant for localtime and gmtime, and use strftime in favour of asctime.
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-Wmaybe-uninitialized warnings (#9124)
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Remove macro redefinitions
Add final and fallthrough attributes for clang-cl
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static buffers
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In file included from src/settingsgen/../string_func.h:30,
from src/settingsgen/settingsgen.cpp:11:
src/settingsgen/../core/bitmath_func.hpp:34:15: error: 'uint' does not name a type; did you mean 'uint8'?
34 | static inline uint GB(const T x, const uint8 s, const uint8 n)
| ^~~~
| uint8
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Use the same Windows XP target as for 64-bit. Current MSVC version will
not produce a binary that works on anything earlier anyway.
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supported before trying to use it." (#8526)
This reverts commit c1fddb9a6ae5c3af6865461a7295788a341011a2 and 639cfa43d23aa142cabbf2f08ec20a2133b0503e.
access_mode "none" is only supported by GCC11, but introduced
after it branched. So there are GCC11.0s out there that do not
support it. We will have to wait for GCC11.1 to hit before we
can re-add this.
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directories ourselves
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We're well past having to support non-C++11 compliant compilers now.
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Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
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Clang-cl presents as both _MSC_VER and __clang__ in the preprocessor which makes some things confusing.
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CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
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Fix the following compile errors:
In file included from openttd/src/debug.h:15:0,
from openttd/src/string.cpp:13:
openttd/src/cpu.h:35:19: error: 'uint' was not declared in this scope
bool HasCPUIDFlag(uint type, uint index, uint bit);
openttd/src/string.cpp: In function 'char* strcasestr(const char*, const char*)':
openttd/src/string.cpp:548:7: error: 'strncasecmp' was not declared in this scope
if (strncasecmp(haystack, needle, needle_len) == 0) return const_cast<char *>(haystack);
openttd/src/strgen/strgen_base.cpp: In function 'void EmitPlural(Buffer*, char*, int)':
openttd/src/core/alloc_func.hpp:136:6: error: 'alloca' was not declared in this scope
(T*)alloca((num_elements) * sizeof(T)))
Signed-off-by: Joe Stringer <joe@wand.net.nz>
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(#7614)
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text layout code.
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In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.
Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.
Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.
By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.
Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
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This might break older Haiku versions, but it is hard to tell.
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In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
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In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.
If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
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macro _WIN32
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Removes the need for us to provide OpenTTD-useful package
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style
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outside of the bounds of a 32 bits integer
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