Age | Commit message (Collapse) | Author |
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The end of the preliminary work is near
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std::numeric_limits doesn't exist in gcc 2.95 (MorphOS), so back to tree and use ~0 instead (peter1138)
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std::numeric_limits<uint32>::max() instead.
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non-unicode build to function. Win9x binaries will be possible with mingw/nightly system.
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inttypes.h which defines the things we need from stdint.h.
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we don't conflict with Vista Platform SDK (boekabart)
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-Add: added general header-inclusing for PSP
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have a limited amount of file-descripters open at any given time.
The Fios keeps track how many times a file is opened, and tries to close up files which aren't used often.
The first platform using this is PSP. Patch based on the work of Turulo.
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debug information emission for enum 'StringIdEnum'"
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This due to the fact that some stl headers will include them anyway and #undef several defines made in stdafx.h.
An example of this is that fopen that we redefine to _wfopen (for Windows Unicode compatability), is reverted to a non-Windows Unicode compatible fopen. This makes it impossible to start openttd with non-ASCII characters in the path or load savegames with non-ASCII characters under Windows.
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(seems that g++ 2.95 defines it anyway)
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This fixes the issue where OSX included stdint.h though other includes before defining __STDC_LIMIT_MACROS (and failed to compile because of this)
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describes the
required value better anyway. However, INT64_MAX comes from stdint.h which
doesn't seem to exist on MSVC or MorphOS, so it's defined manually for them.
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alternative where possible
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member ‘<class>::<member>’ of NULL object'. It is weird, but renaming the 'offsetof' macro helped.
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TrueBrain for their help)
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stillunknown and pv2b.
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long unsigned int
This kills an OSX specific warning in newgrf_config.c
Ensured that Endian16_Swap returns uint16 as well, even though that one didn't result in any warnings (yet)
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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