Age | Commit message (Collapse) | Author |
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CrashLog infrastructure.
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and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
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if available
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I don't have all exotic machines so it might break compilation on the more exotic configurations
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can be reused by other crash logger implementations
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windows does crash reports instead of using several that aren't necessarily equal
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too; no guarantees ofcourse...
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warn when used inside function
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for months. All attempts to do another workaround failed.
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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3.1.x Xcodes.
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defining unlink. Also remove redundant tchar.h includes as it is already in stdafx.h.
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file system encoding.
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versions aren't supported anymore. One check in stdafx.h is enough
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compiler doesn't provide the functions promised when that define exists...
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false on platforms when S_IFREG is 0x0000.
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on all platforms
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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declarations.
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something more than whitespace as description of files that don't have a description.
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always have the NORETURN attribute
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operators.
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math_func.hpp
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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supporting NDS by default. Based on work by Dominik.
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extra checking and such anymore.
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of FS#1335
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asserts and show them in crash.log for MSVC release builds
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extra checking and such anymore.
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of FS#1482.
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This fixes also FS#1450
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compilation failures.
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anyway, a step towards that goal)
-Fix: put DEBUG lines under WINCE via a function designed for just that under WINCE
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