Age | Commit message (Collapse) | Author |
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as the toolbar. Otherwise they lack a size definition.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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in the WindowDesc.
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after construction.
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values for size computations.
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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several windows (based on patch by monoid)
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OnInvalidateData().
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OnPaint().
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configurable, why isn't the statusbar's location configurable?
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the language "list"
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negative value become a big positive value
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rights and unread news.
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VARDEF and put them in a more logical location
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DrawStringMultiLine().
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consisted of unrelated values use static const (u)int
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parameter for OnClick().
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if a header require a header make it include that header
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update the news ticker.
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same twice.
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Window::UpdateWidgetSize().
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WindowDesc; it's determined from the (nested) widgets
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know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
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for more consistency and distinguishability.
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different directions)
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left/right/top/bottom of a widget
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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this ID' from 'some' strings and replace the string name with something more sensible.
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StatusBarWindow
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on the statusbar
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