Age | Commit message (Collapse) | Author |
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station_gui.h
-Fix: comment for ReallocT was wrong, the memory is not zeroed.
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inconsistently.
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transparent to the user by always showing the selection window, even if there is only one option to choose from. (PhilSophus)
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ctrl-clicking while distant-join window is open. (PhilSophus)
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patch by PhilSophus.
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drag'n'drop and and show coverage area (Rexxars)
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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(optional) parameter.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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client so it is immediatelly clear which one you are working with.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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station window (and not only the train list).
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constants.
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smallmaps, stations and signs guis.
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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been altered
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PlayerStationsWindow to a member object
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from lots
of windows causing 'two stage' opening effect.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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GUIList and the associated enums, now it doesn't anymore.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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by Alberth.
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Patch by Alberth.
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