Age | Commit message (Collapse) | Author |
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location when having persistent building turned on and selecting a "second" location for the station tile
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characters, not bytes
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OnPaint().
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the language "list"
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for instead of having cargo waiting
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be too small
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to r20774)
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some headers
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by own vehicles.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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GetScrolledRowFromWidget().
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DrawStringMultiLine().
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and stationsigns with the rest of the game (frosch)
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the Station View window
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when switching company
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passed bit variable, i.e. allow expressions as parameter
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divisions with rounding.
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Station list window
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when the window is shaded.
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display all accepted cargo types.
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and accepted cargo widgets.
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aware (sbr)
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parameter for OnClick().
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wrapper functions
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if a header require a header make it include that header
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misc_gui.cpp to station_gui.cpp
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scrolling, so if you did scroll the station was not joined with the selected station
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capacity.
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StationViewWindow::DrawAcceptedCargo()
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toggling between ratings and acceptance view.
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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