Age | Commit message (Collapse) | Author |
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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codes and group them logically
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valid CargoSpecs
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nearby in some cases
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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completing StationViewWidgets.
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window.
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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ratings of the cargoes that are 'selected'.
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rating instead of only by the highest cargo rating (based on the idea of KeeperOfTheSoul)
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would reuse deleted stations.
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callback
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RTL text.
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(swapping top and bottom isn't a great idea)
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new one.
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drawing API.
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API.
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expanding them much easier (Alberth)
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holds the owner of whatever is shown in the window
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add a bit of type strictness.
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building w.r.t. tile selection and when the window should be closed.
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changing company.
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guarantees that _current_company is the same as _local_company.
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station_gui.h
-Fix: comment for ReallocT was wrong, the memory is not zeroed.
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inconsistently.
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transparent to the user by always showing the selection window, even if there is only one option to choose from. (PhilSophus)
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ctrl-clicking while distant-join window is open. (PhilSophus)
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patch by PhilSophus.
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drag'n'drop and and show coverage area (Rexxars)
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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(optional) parameter.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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client so it is immediatelly clear which one you are working with.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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