Age | Commit message (Collapse) | Author |
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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variables
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wrong 'size') upon reiniting windows
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CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
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in the drawing code
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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scrollbar wrappers
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numbers to percents
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relatives
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TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
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station joiner code.
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difference between waypoints and stations.
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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codes and group them logically
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valid CargoSpecs
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nearby in some cases
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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completing StationViewWidgets.
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window.
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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ratings of the cargoes that are 'selected'.
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rating instead of only by the highest cargo rating (based on the idea of KeeperOfTheSoul)
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would reuse deleted stations.
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callback
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RTL text.
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(swapping top and bottom isn't a great idea)
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new one.
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drawing API.
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API.
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expanding them much easier (Alberth)
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