Age | Commit message (Collapse) | Author |
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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station window (and not only the train list).
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constants.
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smallmaps, stations and signs guis.
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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been altered
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PlayerStationsWindow to a member object
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from lots
of windows causing 'two stage' opening effect.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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GUIList and the associated enums, now it doesn't anymore.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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by Alberth.
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Patch by Alberth.
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(especially because newgrf_station.h includes a lot of stuff).
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station_func.h.
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actual drawing of them.
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to show/hide the detailed transferred cargo information.
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when the station is deleted.
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station view
cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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vehicle, group vehicle list and station list.
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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