Age | Commit message (Collapse) | Author |
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cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
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incorrectly.
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(anymore) otherwise.
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by own vehicles.
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and move it to separate file.
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if a header require a header make it include that header
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stations/waypoints.
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producer (instead of once pre produced cargo type) (fonsinchen)
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and headquarters anymore
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UpdateAll[Type]VirtCoords.
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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time, binary size and run time (with asserts disabled) should be improved
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necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.
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SmallVector instead of using std::set. SmallVector does everything needed anyway.
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comments.
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on pointer instead of by (station) index (PhilSophus)
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client so it is immediatelly clear which one you are working with.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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(especially because newgrf_station.h includes a lot of stuff).
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station_func.h.
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