Age | Commit message (Collapse) | Author |
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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for a roadstop.
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sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
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the command. Checking for the length in pixels is impossible because that differs per client.
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stale reservations, too. (michi_cc)
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tiles could produce stale reservations. (michi_cc)
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unknown water class.
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some tracks and reroute trains afterwards. (michi_cc)
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setting. (michi_cc)
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instead of void*.
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tiles, also make use of it.
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for stations, houses and industries
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in many cases
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with all other structs/classes that are in a pool.
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are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
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documented (only look at bit 0, not at the complete value)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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tile-info-window.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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sure airport can physically be built there. Just moving tests
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tile=0, buoys will never change that value
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for it again.
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code.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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(Thanks to mart3p for samples and fixes)
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okay (or lines starting with a space and then tabs).
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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road vehicles.
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