Age | Commit message (Collapse) | Author |
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behave more like waypoints, e.g. reuse station signs of recently deleted buoys
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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functions that return a bool and that return TrackBits; GetRailStationReservation vs GetRailwayStationReservation, which one returns the bool and which one the TrackBits?
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functions work for both stations and waypoints
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clearer variable name than 'flag' in the station naming function.
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drawing stations
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UpdateAll[Type]VirtCoords.
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functions.
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meant to only update the sign and not invalidate the widget; the widget would be invalidated by a call before/after the call to MarkDirty or it wouldn't make sense because e.g. the window doesn't exist anymore/yet.
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explaining names
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of ViewportSign
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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duplicates (only for old savegames) and tiles that weren't animated
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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and change its behaviour accordingly
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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instead of searching them everytime payment is made
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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deleted in the same tick
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they are in a drive through station that got removed due to bankruptcy
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unnecessarily add it.
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vehicles/stations/industries are deleted.
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time, binary size and run time (with asserts disabled) should be improved
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PoolItem::IsValidID() and PoolItem::Get()
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the game
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