Age | Commit message (Collapse) | Author |
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non-track station tile, that tile would remain reserved and eventually trigger a crash upon removal
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was a station that way occupied or not yours
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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descriptive function
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reserved tiles which caused crashes later on
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(fonsinchen)
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CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
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make train reserve onto the newly unreserved bit and cause crashes. Now if a platform is enlarged and there is a reservation, reserve the whole platform
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Eagle_rainbow)
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GoodsEntry::time_since_pickup.
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aware ground sprites with railtype overlays.
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of custom station foundation sprites fails.
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via wrapper function.
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Doxygen improvements.
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incorrectly.
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(Hirundo)
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error message named the wrong town.
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NewsFlag instead.
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NewGRFClass::GetClassCount()
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into non-static members GetSpec(uint) and GetSpecCount().
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favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
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aircraft. (Based on patch by cirdan)
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messed up when buying a company with them
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overbuilding a drive through road stop
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properly on company takeover. And don't count buoys while loading a game either.
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ship was loading
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the dock while the game is paused
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FindStationsAroundTiles() in order to make the code a bit faster
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FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D)
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tile was checked for updating the infrastructure cache
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understandable
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to make the code easier to read
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by not crashing when loading such savegame or when an airport is removed
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grf is missing
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provide airport noise
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into account resulting in wrong noise levels or nearests towns (patch by Zuu)
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