Age | Commit message (Collapse) | Author |
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on the graphics index to be drawn on the given tile, but do it based on the specification of the location of hangars of the airport.
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locations of the source code.
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-better describes what it does
-was inconsistent with CCountedPtr<>::Release()
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hardcoding station types by graphics IDs.
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station's waiting queue and a hard limit of 32768 so (malicious) people cannot cause a "denial of service" attack by filling cargo lists.
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inconsistent, and tested all 'namespaces'. now only check names of the same type.
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stations before one had to rename them.
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instead of only the cargos that have been transported.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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overflowing them should become a little harder.
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easily modified.
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over it.
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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or removed if the station has no custom graphics.
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stops.
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roads wasn't properly reset when the road stop was removed.
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over a road/tram
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track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
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you own the tram bits and the town owns the road.
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road types on a single tile.
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stations by holding down control. Based on a patch by Wolf01.
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something different than plain roads.
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"road" with multiple owners on a single tile.
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processing power anymore when having a lot of trains.
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corrections...
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flag in NewGRF loader.
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and into landscape.h, and add a few where they didn't exist.
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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The end of the preliminary work is near
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road stops more descriptive.
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stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
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functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
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landscape types.
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CargoID loops.
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stop in bus or truck stops.
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bridges.
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enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios.
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runway sprites when there is no exit in the middle of the runway as in the city airport (skidd13).
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you wouldn't ever be able to do so for a given station
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