Age | Commit message (Collapse) | Author |
|
missed :)
|
|
nonexistant stations.
|
|
and stations, so with expensive railtypes building stations and then removing the station would be cheaper than just building the rail
|
|
correctly when building drive-through stops.
|
|
NewGRF waypoints failed.
|
|
callbacks and values of variables
|
|
|
|
the number of used bits.
|
|
|
|
roadtype.
|
|
|
|
|
|
|
|
|
|
seperate class
|
|
never called
|
|
tile in the rectangle where the airport is build
|
|
|
|
|
|
|
|
|
|
|
|
station rect caused crashes
|
|
reservation.
|
|
CmdBuildAirport
|
|
|
|
|
|
was used instead of the stored airport size
-Fix (r19319): detecting if a plane was landed at an airport failed
-Fix: reset the airporttile mapping when restarting a game
|
|
|
|
station where a plane was headed
|
|
|
|
CommandCost.
|
|
repainted.
|
|
|
|
error via CommandCost, if needed.
|
|
detected.
|
|
the way" showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way
|
|
|
|
different orientation.
|
|
|
|
|
|
drop (Based on Wolf01 work)
|
|
CheckFlatLandRoadStop.
|
|
|
|
|
|
|
|
|
|
|
|
just like for industry tiles
|
|
|