Age | Commit message (Collapse) | Author |
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just like for industry tiles
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CheckFlatLandRoadStop.
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CheckFlatLandBelow.
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rail types. (To be documented...)
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CustomStationSpecIndex a bit more strict
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tile animation frame
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non-rail-stationtiles, which is no longer valid since r18876.
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tiles
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wrapper functions
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station
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rectangular
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SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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monorail and maglev in the waypoint picker.
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and move it to separate file.
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if a header require a header make it include that header
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non-statemachine-related variables to there
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stations/waypoints.
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bounding box.
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when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
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graphics.
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NewGRFs in case of multi tile waypoints
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pieces was inverted.
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-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
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of RoadStop
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to reduce the include 'pathfinder' dependencies
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a separate directory
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