Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-08 | (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) | rubidium | |
2009-01-05 | (svn r14853) -Codechange: rename GetClosestStationFromTile to ↵ | rubidium | |
GetClosestDeletedStation as that's what it does instead of finding non-deleted stations. | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2009-01-02 | (svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵ | rubidium | |
(if enabled). Primarily useful for systems with touch screen (aapo) | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-26 | (svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have ↵ | smatz | |
queried facility (or station/roadstop is invalid) instead of 0 (Yexo) | |||
2008-12-20 | (svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk ↵ | smatz | |
is stored before MAP in old savegame) | |||
2008-11-22 | (svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and ↵ | frosch | |
PALETTE_MODIFIER_COLOR in spritelayout drawing. -Fix [FS#2419]: The modifiers were not applied in all cases. | |||
2008-11-22 | (svn r14604) -Codechange: Simplify a function and rename it, and fix some ↵ | frosch | |
comments. | |||
2008-11-19 | (svn r14598) -Feature: Action0Industries property 24 (industry suuplies ↵ | rubidium | |
default name for nearby station). | |||
2008-10-25 | (svn r14529) -Codechange: Turn FindCatchmentRadius() into ↵ | frosch | |
Station::GetCatchmentRadius(). | |||
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-10-24 | (svn r14526) -Fix [FS#2379]: make sure trains stop at the end of a station; ↵ | rubidium | |
a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station. | |||
2008-10-21 | (svn r14508) -Fix (r14501): arrays were not properly zeroed | smatz | |
2008-10-20 | (svn r14501) -Codechange: use sizeof(variable) instead of sizeof(type) or ↵ | rubidium | |
hardcoded amounts (magic constant) for memset (Alberth) | |||
2008-10-18 | (svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout ↵ | frosch | |
(Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint). Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them. | |||
2008-10-12 | (svn r14459) -Fix [FS#2343]: Update station-spread when building or removing ↵ | frosch | |
oilrigs to make them consistent with station-spread-calculation on game-load and to make oilrig-stations behave like any other station type. | |||
2008-10-10 | (svn r14456) -Fix: Obiwan in catchment-area and station-spread of docks. | frosch | |
2008-10-07 | (svn r14446) -Fix [FS#2330]: when a road stop gets moved make sure to update ↵ | rubidium | |
the destination of RVs going to that road stop. | |||
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-15 | (svn r14334) -Feature: ability to reset name to default/automatic value (for ↵ | smatz | |
vehicles, engines, towns, groups, stations, waypoints, managers and companies) | |||
2008-09-14 | (svn r14323) -Fix (r14064): forgot a return... | smatz | |
2008-09-13 | (svn r14308) -Fix [FS#2268]: pay extra when tram/road bits need to be build ↵ | rubidium | |
for a roadstop. | |||
2008-09-13 | (svn r14307) -Fix: when deleting a station, remove news items regarding it | smatz | |
2008-09-11 | (svn r14293) -Change: do not show PBS track reservation in the intro game | smatz | |
2008-09-07 | (svn r14258) -Codechange: rework the way to query the vehicle hash to make ↵ | rubidium | |
sure it always results in the same irregardless of the order of the hash-linked-list. -Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code. | |||
2008-08-13 | (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in ↵ | rubidium | |
the command. Checking for the length in pixels is impossible because that differs per client. | |||
2008-08-08 | (svn r14022) -Fix (r13957) [YAPP]: Removing station tiles could produce ↵ | smatz | |
stale reservations, too. (michi_cc) | |||
2008-08-08 | (svn r14021) -Fix (r13957) [YAPP]: Overbuilding station tiles with non-track ↵ | smatz | |
tiles could produce stale reservations. (michi_cc) | |||
2008-08-04 | (svn r13996) -Fix (r13845): Oilrigs from pre r13838 save games can have ↵ | frosch | |
unknown water class. | |||
2008-08-02 | (svn r13957) -Codechange [YAPP]: Free the old path reservation on removing ↵ | rubidium | |
some tracks and reroute trains afterwards. (michi_cc) | |||
2008-08-02 | (svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch ↵ | rubidium | |
setting. (michi_cc) | |||
2008-08-01 | (svn r13912) -Codechange: remove some casts by returning the proper type ↵ | rubidium | |
instead of void*. | |||
2008-07-27 | (svn r13845) -Fix (r13838): When adding a WaterClass to oilrig station ↵ | frosch | |
tiles, also make use of it. | |||
2008-07-26 | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | frosch | |
2008-07-25 | (svn r13830) -Feature: show additional NewGRF info in the Tile Info window ↵ | smatz | |
for stations, houses and industries | |||
2008-07-20 | (svn r13758) -Fix (r13226): always use st->airport_tile, st->xy is different ↵ | smatz | |
in many cases | |||
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-06-18 | (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences ↵ | smatz | |
are now drawn until first non-opaque sprite is found (bit 14 not set) This is to balance performance, code complexity and NewGRF requirements | |||
2008-06-11 | (svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as ↵ | glx | |
documented (only look at bit 0, not at the complete value) | |||
2008-06-10 | (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places | smatz | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-27 | (svn r13295) -Codechange: remove now redundant check | smatz | |
2008-05-27 | (svn r13293) -Fix (r13226): airport far from a town generated too much noise | smatz | |
2008-05-26 | (svn r13257) -Fix(r13226): Typo has found its way on the code... Thanks cirdan | belugas | |
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13234) -Fix: Check/affect town rating when removing/bulldozing ↵ | frosch | |
town-owned road under drivethrough stops. -Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops. | |||
2008-05-24 | (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by ↵ | frosch | |
RoadOwner. -Fix: Before evaluating RoadOwner, check if the roadtype is present. -Fix: Some places assumed that MP_ROAD means normal street. | |||
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices |