Age | Commit message (Collapse) | Author |
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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tile-info-window.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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sure airport can physically be built there. Just moving tests
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tile=0, buoys will never change that value
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for it again.
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code.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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(Thanks to mart3p for samples and fixes)
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okay (or lines starting with a space and then tabs).
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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road vehicles.
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for company colours.
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compiler's decisions about inlining
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Patch by Roujin.
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instead of transparent
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station_func.h.
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production slot exists
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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road stops, ship depots and buoys too. Update owners of water and road.
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property to allow further fixes
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