Age | Commit message (Collapse) | Author |
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understandable
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to make the code easier to read
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by not crashing when loading such savegame or when an airport is removed
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grf is missing
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provide airport noise
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into account resulting in wrong noise levels or nearests towns (patch by Zuu)
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was removed just after a vehicle delivered cargo to it
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validness.
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callbacks, and check the results for validity.
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related variables
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functions use int z as well
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from the station/object building code
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for the terraform code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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vegetation-map colour as for nearby station names.
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steep slopes.
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construction stages in spritelayouts with inconsistent number of sprites per spriteset.
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stations.
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of airports.
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certain cyclical tasks.
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(partly by planetmaker).
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into GetCustomStationRelocation() and only call it if actually needed.
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foundations.
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also to station groundsprites from action 1.
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existing station and a rail waypoint failed
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_current_company = OWNER_TOWN, and for OWNER_NONE-owned road.
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after overbuilding.
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before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
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could be subverted by distant join
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for uniform stations has been broken for over a year
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when overbuilding stops of the opposite road type.
-Change: Build only the required road/tram bits when building stops with drag and drop.
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