Age | Commit message (Collapse) | Author |
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set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
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static
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Remove unnecessary pointer mumbo-jumbo from FindRoadStopSpot()
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conflict no longer exists.
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in the scenario editor. Add a button to the landscape window to do this.
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-Fix (?): When removing an oil rig replace the station tile by water, not bare land
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-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
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Remove the unused remnants of {bus,truck}_stop_status_obsolete
(though I wonder a bit why this information doesn't get converted on load *shrug*)
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Remove the unused remnants of blocked_months_obsolete
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Turn GetPrimaryRoadStop() into a method of struct Station
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-Codechange: Remove the superfluous attribute RoadStop::prev
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-Simplifies assignment from raw pointers
-Should be harder to crash the program by incorrect assignment into it.
-Should help with MorphOS compilation errors
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and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
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Simplify r8399
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CmdBuildRoadStop(), but it was not deleted if DC_EXEC flag was not set or if the station creation failed
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constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)
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Remove the unnecessary attribute RoadStop::used. The same information can be derived from RoadStop::xy
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Remove the write-only attribute RoadStop::station
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custom station is in use.
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gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
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old savegames.
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ShowRejectOrAcceptNews() to work with cargo IDs instead of cargo names, and explicitly list the different strings to use.
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excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
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for savegames with version 24 or lower and do not calculate roadstop->num_vehicles when reading the roadstops as the vehicles might not be loaded at that moment.
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StationRect::methods.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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Station destructor (Tron)
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(still some warnings, working on it)
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new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
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not unsigned. This resulted in cargo magically appearing...
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pointer to allocated memory instead of modifying the pointer given as parameter
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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stillunknown and pv2b.
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renamed to .cpp)
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