Age | Commit message (Collapse) | Author |
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subsystem. Patch by Progman.
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of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
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station should get goods was not done properly.
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vehicles have only dropped cargo of that particular type.
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as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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cargo too.
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(properly) use a road stop still tried to go to that road stop.
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directly instead of using the wrapper functions.
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so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
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for stations (in such a manner that they can be used for other pools too).
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"road" everywhere except in the tile type.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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on the graphics index to be drawn on the given tile, but do it based on the specification of the location of hangars of the airport.
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locations of the source code.
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-better describes what it does
-was inconsistent with CCountedPtr<>::Release()
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hardcoding station types by graphics IDs.
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station's waiting queue and a hard limit of 32768 so (malicious) people cannot cause a "denial of service" attack by filling cargo lists.
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inconsistent, and tested all 'namespaces'. now only check names of the same type.
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stations before one had to rename them.
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instead of only the cargos that have been transported.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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overflowing them should become a little harder.
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easily modified.
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over it.
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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or removed if the station has no custom graphics.
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stops.
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roads wasn't properly reset when the road stop was removed.
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over a road/tram
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track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
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you own the tram bits and the town owns the road.
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road types on a single tile.
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stations by holding down control. Based on a patch by Wolf01.
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something different than plain roads.
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"road" with multiple owners on a single tile.
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processing power anymore when having a lot of trains.
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corrections...
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