Age | Commit message (Collapse) | Author |
|
incorrectly.
|
|
(Hirundo)
|
|
error message named the wrong town.
|
|
NewsFlag instead.
|
|
NewGRFClass::GetClassCount()
|
|
into non-static members GetSpec(uint) and GetSpecCount().
|
|
favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
|
|
aircraft. (Based on patch by cirdan)
|
|
messed up when buying a company with them
|
|
overbuilding a drive through road stop
|
|
properly on company takeover. And don't count buoys while loading a game either.
|
|
ship was loading
|
|
|
|
|
|
the dock while the game is paused
|
|
|
|
FindStationsAroundTiles() in order to make the code a bit faster
|
|
FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D)
|
|
tile was checked for updating the infrastructure cache
|
|
understandable
|
|
|
|
|
|
to make the code easier to read
|
|
by not crashing when loading such savegame or when an airport is removed
|
|
grf is missing
|
|
provide airport noise
|
|
into account resulting in wrong noise levels or nearests towns (patch by Zuu)
|
|
|
|
|
|
|
|
|
|
|
|
was removed just after a vehicle delivered cargo to it
|
|
|
|
validness.
|
|
callbacks, and check the results for validity.
|
|
related variables
|
|
functions use int z as well
|
|
|
|
from the station/object building code
|
|
for the terraform code
|
|
use it
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
|
|
vegetation-map colour as for nearby station names.
|
|
|
|
steep slopes.
|
|
construction stages in spritelayouts with inconsistent number of sprites per spriteset.
|
|
stations.
|
|
|