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2012-07-15(svn r24402) -Fix [FS#5243]: Station properties 11 and 14 were combined ↵frosch
incorrectly.
2012-06-23(svn r24355) -Codechange [FS#5217]: Deduplicate code when building stations. ↵frosch
(Hirundo)
2012-06-23(svn r24354) -Fix: When airport construction was denied due to noise, the ↵frosch
error message named the wrong town.
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ↵frosch
NewsFlag instead.
2012-04-22(svn r24167) -Codechange: Rename NewGRFClass::GetCount() to ↵frosch
NewGRFClass::GetClassCount()
2012-04-22(svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) ↵frosch
into non-static members GetSpec(uint) and GetSpecCount().
2012-04-22(svn r24162) -Codechange: Remove NewGRFClass::GetName() and SetName() in ↵frosch
favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
2012-04-17(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵michi_cc
aircraft. (Based on patch by cirdan)
2012-02-13(svn r23942) -Fix: infrastructure cache of standard road stops would get ↵rubidium
messed up when buying a company with them
2012-01-25(svn r23851) -Fix: infrastructure cache could get out of sync when ↵rubidium
overbuilding a drive through road stop
2012-01-22(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated ↵michi_cc
properly on company takeover. And don't count buoys while loading a game either.
2012-01-22(svn r23838) -Fix [FS#5000]: assertion got hit when destroing a dock when a ↵rubidium
ship was loading
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2012-01-02(svn r23717) -Fix [FS#4927]: ships going to wrong dock location when moving ↵rubidium
the dock while the game is paused
2012-01-02(svn r23716) -Revert (r23705)[FS#4937]: unforeseen consequencessmatz
2012-01-01(svn r23705) -Codechange: cache the last processed station in ↵smatz
FindStationsAroundTiles() in order to make the code a bit faster
2012-01-01(svn r23702) -Codechange: avoid using TileAddWrap() in ↵truebrain
FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D)
2011-12-27(svn r23676) -Fix [FS#4913] (r23412): when removing road stops the wrong ↵rubidium
tile was checked for updating the infrastructure cache
2011-12-16(svn r23546) -Codechange: document and rename widgets to be consistent and ↵truebrain
understandable
2011-12-15(svn r23526) -Codechange: unify cargos vs cargoesrubidium
2011-12-09(svn r23463) -Fix (r23461): unused variableyexo
2011-12-09(svn r23462) -Codechange: use AirportTileTableIterator in a few more places ↵yexo
to make the code easier to read
2011-12-09(svn r23461) -Fix: handle a missing airport newgrf as graceful as possible ↵yexo
by not crashing when loading such savegame or when an airport is removed
2011-12-09(svn r23459) -Fix: don't crash trying to draw airport tiles when the airport ↵yexo
grf is missing
2011-12-09(svn r23456) -Fix (r23441): oilrigs don't have any layouts nor do they ↵yexo
provide airport noise
2011-12-06(svn r23441) -Fix [FS#4764]: some airport functions didn't take the layout ↵rubidium
into account resulting in wrong noise levels or nearests towns (patch by Zuu)
2011-12-03(svn r23414) -Add: Company infrastructure counts for stations/airports.michi_cc
2011-12-03(svn r23413) -Add: Company infrastructure counts for canals.michi_cc
2011-12-03(svn r23412) -Add: Company infrastructure counts for road.michi_cc
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-11-24(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.peter1138
2011-11-23(svn r23312) -Fix [FS#4849]: assertion could be triggered in case a station ↵rubidium
was removed just after a vehicle delivered cargo to it
2011-11-08(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitionsyexo
2011-11-08(svn r23148) -Change: [NewGRF] Check the results of various callbacks for ↵frosch
validness.
2011-11-08(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean ↵frosch
callbacks, and check the results for validity.
2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type ↵rubidium
functions use int z as well
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
from the station/object building code
2011-11-04(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
for the terraform code
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-10-31(svn r23072) -Feature: [NewGRF] House callback 0x148.michi_cc
2011-10-21(svn r23049) -Fix [FS#4810]: Use the same forest-check for the ↵frosch
vegetation-map colour as for nearby station names.
2011-10-02(svn r22973) -Add: support for replacing the buoy via action123rubidium
2011-09-25(svn r22960) -Feature: Allow depots, standard roadstops and airports on ↵frosch
steep slopes.
2011-09-11(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing ↵frosch
construction stages in spritelayouts with inconsistent number of sprites per spriteset.
2011-07-11(svn r22659) -Add: [NewGRF] Support for the land slope check callback for ↵michi_cc
stations.
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen