Age | Commit message (Collapse) | Author |
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processing power anymore when having a lot of trains.
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corrections...
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flag in NewGRF loader.
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and into landscape.h, and add a few where they didn't exist.
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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The end of the preliminary work is near
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road stops more descriptive.
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stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
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functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
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landscape types.
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CargoID loops.
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stop in bus or truck stops.
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bridges.
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enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios.
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runway sprites when there is no exit in the middle of the runway as in the city airport (skidd13).
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you wouldn't ever be able to do so for a given station
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coding style (and rest of the code).
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tags and (more than just) a few comments style.
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This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
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Replace tests with magic numbers by a simple extraction template for command parameters
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Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
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files with the @file tag as well as a few general comments style
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stops as if it were removing a normal road tile (consider the local authority and such).
-Fix (r8735): remove drive through road stops on town owned roads when going bankrupt/being removed.
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outside of the local authority.
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Remove {,u}intswap() and replace them by Swap()
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-Codechange: Split MakeRoadStop() into MakeRoadStop() and MakeDriveThroughRoadStop() for more clarity and less possibilities to use it incorrect
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-Regression (r7585): On load calculate the station rectangle for all savegames, not just savegames with at least version 27
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struct array (with accessor) and implement new initialization method using cargo labels.
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Variable scope, const
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Simplify MoveGoodsToSation() under the assumption that 0 is less or equal than 0
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Reduce variable scope
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road' bit was not set.
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Remove the unused function AllocateStation() which was left over from r8125
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Remove the possiblity to take over stations with OWNER_NONE by building a station next to it
-Fix: It was possible to take over buoys by building a station next to them
Also remove the now unnecessary special case which prevented taking over oilrigs
NOTE: 0.5 candidate
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Adapt GetClosestStationFromTile() more to the way it is used:
- All but deleted stations get filtered later, so do not include non-deleted station in the first place
- Remove the two parameters, which are the same for all callers
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A spectator cannot build stations, so do not include a special case for him
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-Codechange: Use a more generic test, which tests the allowed aircraft instead of hardcoding the airport type numbers, to generate station names
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-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
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into the cmd code.
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Abbreviate GetAirport(st->airport_type) to st->Airport()
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robust and add roadstops.grf to the list of required grfs.
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work of mart3p.
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road vehicles with enums. Original patch by mart3p.
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