Age | Commit message (Collapse) | Author |
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building/removing a large block of track/signals/station
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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complex detection later
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not abosolute limit.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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when it's not necessary.
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needed.
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being zero when drawing road stations.
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layouts; forcing a sprite to always be opaque.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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service in the station list too
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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depending on their owner
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when non-uniform stations are disabled
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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remove useless checks
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when station part is added/removed
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incorrect at some places
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on it (when non-uniform stations are ON)
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fitting to the naming style
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non-canal water where canals should have been build.
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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with the coding style
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(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
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'know' it in memory, it should still be unknown in the realm of callbacks.
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available (SmatZ)
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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creating the name, otherwise every oil rig will become "<TOWN> Oilrig" which effectively means that there can be several oil rigs with exactly the same name.
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