Age | Commit message (Collapse) | Author |
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overbuilding a drive through road stop
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properly on company takeover. And don't count buoys while loading a game either.
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ship was loading
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the dock while the game is paused
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FindStationsAroundTiles() in order to make the code a bit faster
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FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D)
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tile was checked for updating the infrastructure cache
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understandable
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to make the code easier to read
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by not crashing when loading such savegame or when an airport is removed
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grf is missing
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provide airport noise
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into account resulting in wrong noise levels or nearests towns (patch by Zuu)
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was removed just after a vehicle delivered cargo to it
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validness.
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callbacks, and check the results for validity.
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related variables
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functions use int z as well
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from the station/object building code
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for the terraform code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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vegetation-map colour as for nearby station names.
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steep slopes.
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construction stages in spritelayouts with inconsistent number of sprites per spriteset.
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stations.
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of airports.
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certain cyclical tasks.
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(partly by planetmaker).
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into GetCustomStationRelocation() and only call it if actually needed.
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foundations.
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