Age | Commit message (Collapse) | Author |
|
and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
|
|
descriptive function
|
|
reserved tiles which caused crashes later on
|
|
(fonsinchen)
|
|
CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
|
|
make train reserve onto the newly unreserved bit and cause crashes. Now if a platform is enlarged and there is a reservation, reserve the whole platform
|
|
|
|
|
|
Eagle_rainbow)
|
|
|
|
|
|
|
|
GoodsEntry::time_since_pickup.
|
|
aware ground sprites with railtype overlays.
|
|
of custom station foundation sprites fails.
|
|
via wrapper function.
|
|
|
|
|
|
Doxygen improvements.
|
|
incorrectly.
|
|
(Hirundo)
|
|
error message named the wrong town.
|
|
NewsFlag instead.
|
|
NewGRFClass::GetClassCount()
|
|
into non-static members GetSpec(uint) and GetSpecCount().
|
|
favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
|
|
aircraft. (Based on patch by cirdan)
|
|
messed up when buying a company with them
|
|
overbuilding a drive through road stop
|
|
properly on company takeover. And don't count buoys while loading a game either.
|
|
ship was loading
|
|
|
|
|
|
the dock while the game is paused
|
|
|
|
FindStationsAroundTiles() in order to make the code a bit faster
|
|
FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D)
|
|
tile was checked for updating the infrastructure cache
|
|
understandable
|
|
|
|
|
|
to make the code easier to read
|
|
by not crashing when loading such savegame or when an airport is removed
|
|
grf is missing
|
|
provide airport noise
|
|
into account resulting in wrong noise levels or nearests towns (patch by Zuu)
|
|
|
|
|
|
|
|
|