Age | Commit message (Collapse) | Author |
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for it again.
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code.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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(Thanks to mart3p for samples and fixes)
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okay (or lines starting with a space and then tabs).
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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road vehicles.
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for company colours.
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compiler's decisions about inlining
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Patch by Roujin.
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instead of transparent
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station_func.h.
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production slot exists
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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road stops, ship depots and buoys too. Update owners of water and road.
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property to allow further fixes
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shipdepots.
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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track that has no owner
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building/removing a large block of track/signals/station
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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complex detection later
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not abosolute limit.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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