Age | Commit message (Collapse) | Author |
|
non-station tiles
|
|
doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
|
|
|
|
depots, stations and vehicles (Krille)
|
|
|
|
|
|
|
|
DeleteAnimatedTile() into MakeWaterKeepingClass().
|
|
some headers
|
|
|
|
AirportTileSpec
|
|
|
|
[GS]et[Statation|Object|Industry|House]AnimationFrame
|
|
by own vehicles.
|
|
order doesn't require up to 765 commands.
|
|
depot it belongs to gets removed, the depot window gets closed or when another vehicle gets sold in a depot
|
|
code for situations that don't happen
|
|
actually movable; e.g. HQ and owned land are pretty movable.
|
|
|
|
slightly more generic
|
|
|
|
is set to invalid
|
|
station struct and use it to rotate hangar tiles
|
|
statemachine, store the layout number
|
|
|
|
understood...
|
|
|
|
|
|
|
|
missed :)
|
|
nonexistant stations.
|
|
and stations, so with expensive railtypes building stations and then removing the station would be cheaper than just building the rail
|
|
correctly when building drive-through stops.
|
|
NewGRF waypoints failed.
|
|
callbacks and values of variables
|
|
|
|
the number of used bits.
|
|
|
|
roadtype.
|
|
|
|
|
|
|
|
|
|
seperate class
|
|
never called
|
|
tile in the rectangle where the airport is build
|
|
|
|
|
|
|
|
|