Age | Commit message (Collapse) | Author |
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defined tiles that relied on the substitute being drawn were broken
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non-station tiles
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doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
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depots, stations and vehicles (Krille)
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DeleteAnimatedTile() into MakeWaterKeepingClass().
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some headers
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AirportTileSpec
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[GS]et[Statation|Object|Industry|House]AnimationFrame
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by own vehicles.
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order doesn't require up to 765 commands.
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depot it belongs to gets removed, the depot window gets closed or when another vehicle gets sold in a depot
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code for situations that don't happen
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actually movable; e.g. HQ and owned land are pretty movable.
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slightly more generic
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is set to invalid
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station struct and use it to rotate hangar tiles
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statemachine, store the layout number
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understood...
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missed :)
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nonexistant stations.
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and stations, so with expensive railtypes building stations and then removing the station would be cheaper than just building the rail
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correctly when building drive-through stops.
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NewGRF waypoints failed.
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callbacks and values of variables
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the number of used bits.
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roadtype.
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seperate class
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never called
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tile in the rectangle where the airport is build
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