Age | Commit message (Collapse) | Author |
|
unneeded include from openttd.h.
|
|
now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
|
|
|
long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
|
|
some type safety.
|
|
of a global variable. Patch by Noldo (FS#1114).
|
|
|
|
when it's not necessary.
|
|
needed.
|
|
being zero when drawing road stations.
|
|
layouts; forcing a sprite to always be opaque.
|
|
useless includes.
|
|
|
|
map.h).
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
it is really needed.
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
|
|
their respective places.
|
|
|
|
service in the station list too
|
|
|
|
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
|
depending on their owner
|
|
|
|
when non-uniform stations are disabled
|
|
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
|
|
remove useless checks
|
|
|
|
when station part is added/removed
|
|
|
|
incorrect at some places
|
|
on it (when non-uniform stations are ON)
|
|
fitting to the naming style
|
|
non-canal water where canals should have been build.
|
|
remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
style
|
|
with the coding style
|
|
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
|
|
'know' it in memory, it should still be unknown in the realm of callbacks.
|
|
available (SmatZ)
|
|
remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
|
|
creating the name, otherwise every oil rig will become "<TOWN> Oilrig" which effectively means that there can be several oil rigs with exactly the same name.
|
|
|
|
|
|
|
|
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
|
|
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
|
|
|