Age | Commit message (Collapse) | Author |
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from the savegame
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complete variables upon saveload
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having picked any of the cargo, and prevent houses and industries providing more cargo
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with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
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pointer since they are never NULL.
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normally pick them anymore.
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getting picked
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routing cargo if necessary
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at the origin station
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descriptive function
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GoodsEntry::time_since_pickup.
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via wrapper function.
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Doxygen improvements.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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out some indirect calls
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by not crashing when loading such savegame or when an airport is removed
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more likely to be updated [o-s].
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doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
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depots, stations and vehicles (Krille)
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some headers
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station struct and use it to rotate hangar tiles
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statemachine, store the layout number
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station
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at least one hangar
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seperate class
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