Age | Commit message (Collapse) | Author |
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more likely to be updated [o-s].
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doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
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depots, stations and vehicles (Krille)
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some headers
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station struct and use it to rotate hangar tiles
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statemachine, store the layout number
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station
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at least one hangar
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seperate class
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station
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rectangular
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if a header require a header make it include that header
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non-statemachine-related variables to there
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stations.
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this', which broke loading old savegames. Now remove the (need for the) hack that needed that assumption.
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industry tiles accept it but industry itself doesn't
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when stations were removed from the pool
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and headquarters anymore
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to separate function
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trainst_h.
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waypoints or stations, i.e. don't force exactly one destination tile for a waypoint
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it's written.
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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functions work for both stations and waypoints
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with some extra checks.
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(to be shared with waypoints)
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can be reused for Waypoints.
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meant to only update the sign and not invalidate the widget; the widget would be invalidated by a call before/after the call to MarkDirty or it wouldn't make sense because e.g. the window doesn't exist anymore/yet.
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item from the pool
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instead of 'byte'.
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that bit 7... but it was a word wasting space etc.
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header files
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instead of searching them everytime payment is made
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