Age | Commit message (Collapse) | Author |
|
Doxygen improvements.
|
|
|
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
out some indirect calls
|
|
by not crashing when loading such savegame or when an airport is removed
|
|
|
|
|
|
|
|
|
|
|
|
more likely to be updated [o-s].
|
|
doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
|
|
|
|
depots, stations and vehicles (Krille)
|
|
some headers
|
|
|
|
station struct and use it to rotate hangar tiles
|
|
statemachine, store the layout number
|
|
station
|
|
|
|
|
|
at least one hangar
|
|
|
|
seperate class
|
|
|
|
|
|
station
|
|
rectangular
|
|
if a header require a header make it include that header
|
|
non-statemachine-related variables to there
|
|
|
|
stations.
|
|
this', which broke loading old savegames. Now remove the (need for the) hack that needed that assumption.
|
|
industry tiles accept it but industry itself doesn't
|
|
|
|
when stations were removed from the pool
|
|
and headquarters anymore
|
|
|
|
to separate function
|
|
|
|
trainst_h.
|
|
waypoints or stations, i.e. don't force exactly one destination tile for a waypoint
|
|
it's written.
|
|
|
|
all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
|
|
functions work for both stations and waypoints
|
|
with some extra checks.
|
|
|
|
(to be shared with waypoints)
|
|
can be reused for Waypoints.
|