Age | Commit message (Collapse) | Author |
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functions.
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station is very spread out
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-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
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-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
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Remove the unused remnants of {bus,truck}_stop_status_obsolete
(though I wonder a bit why this information doesn't get converted on load *shrug*)
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Remove the unused remnants of blocked_months_obsolete
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Turn GetPrimaryRoadStop() into a method of struct Station
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-Codechange: Remove the superfluous attribute RoadStop::prev
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and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
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rename it to 'IsValid'
-Codechange: While I'm at it, put 'RoadStop::AllocateRaw' into the protected section
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constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)
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Remove the unnecessary attribute RoadStop::used. The same information can be derived from RoadStop::xy
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Remove the write-only attribute RoadStop::station
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Use initialisers, reduce variable scope, remove spurious whitespace, fix format string to make it readable
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gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
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excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
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StationRect::methods.
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new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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