Age | Commit message (Collapse) | Author |
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instead of searching them everytime payment is made
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functions to header file
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zero in station and rs constructors, remove debug output
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Vehicle::last_station_visited to more logical place
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for all vehicle types
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source station is deleted
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time, binary size and run time (with asserts disabled) should be improved
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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default name for nearby station).
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Station::GetCatchmentRadius().
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signs) were modified in test mode.
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client so it is immediatelly clear which one you are working with.
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station is deleted, aircraft may go crazy (and crash the game)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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something more than whitespace as description of files that don't have a description.
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WindowClass lookup
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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station_func.h.
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logical location.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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needed.
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useless includes.
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map.h).
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